The Far Shore: Orochi Chronicles

World and Lore

The Far Shore is a haunting, spiritually-charged campaign setting where yokai, spirits, and gods still walk the earth. Inspired by Japanese folklore, Heian-era traditions, and the blurred lines between horror and divinity, it draws players into a world sealed off from the cosmos. The campaign begins as the barrier sealing this realm is failing.

The Far Shore: Orochi Chronicles is a full campaign to be released as a chronological series, spanning levels 1 to 20 and unfolding across five distinct empires. Each chapter blends rich lore, horror themes, and sandbox play support into an unforgettable journey through an unforgiving world.

The Far Shore realms introduce several new playable classes, backgrounds, and species. Each are steeped in spiritual lore and designed to fit the setting’s unique hand crafted realm. Yokai are a new creature classification that exist somewhere between spirits and beings of flesh and blood. Species all feature their own carefully researched history with distinct abilities.

You’ll also find original monsters and named BBEGs with custom mechanics and unexpected twists, built to challenge even veteran players. Fully detailed NPCs with stat blocks, shops inventories, new items and crafting are included throughout. Every encounter reinforces the eerie, otherworldly tone that makes The Far Shore unmistakably its own.

New Species, Classes, Monsters, and more

Designed for players and GMs who crave depth, consequence, and the strange, The Far Shore is perfect for tables that want their fantasy with strangeness, horror elements, and/or just really love Yokai like I do. This campaign is meant to be played using 5th edition. The campaign is written and illustrated by T. StGeorge. Some of the art is Graphite on paper and digitally colored while the majority of the art is digitally painted.

Each released Module builds on the one before it, forming a continuous narrative arc. While individual modules can be run on their own, they are designed to be experienced in order. Players jumping in mid module order may miss key narrative context. The modules are written in order as well. The first one is set to release in January 2026.