CreativeCoy is my personal studio for building worlds: games, illustrations, and stories shaped by survival and transformation. My work pulls from my fine-arts background (MICA), my game-art and production training (Full Sail), and a lifetime of fascination with creatures, folklore, and the strange edges of the world.

This was not an easy path, though. A medical crisis upended my life, cost me my career and stability, and forced me to rebuild everything from the ground up. What could have ended everything became a turning point where I had to decide whether to give up or keep going. I still, to this day, keep making the same choice. I will persevere.

I share this because the values behind my work are what guide how I collaborate, consult, and create.

That’s why my studio carries the koi-to-dragon emblem. In old stories, a koi swims against the current, climbs the waterfall, and becomes a dragon. It doesn’t do this because it’s chosen, or special, or destined. It does it because it refuses to give up. CreativeCoy exists because I didn’t stop either. The name uses "Coy" because it sounds like "Koi" but means Shy and Playful, so the name is more reflective of myself while also being a nod to the koi-dragon myth.

CreativeCoy is where I continue that climb. I develop indie games, TTRPGs, and offering consulting for other creators who can benefit from my years working in art and the VFX/Game dev the industry. This is a small studio, but it’s honest, human, and built with the stubbornness of someone who survived far more than they should have.

Professional Snapshot

Artist: T. St. George

Role: Remote Freelance 2D/3D Artist, Game & World Designer

I’m a multidisciplinary artist and designer with a fine arts background and game development training. I’ve worked across illustration, CG, VFX, indie games, and TTRPG design, with experience both as a solo creator and as part of studio and team pipelines.

Education

Maryland Institute College of Art (MICA)

  • BFA in Illustration & Graphic Design

  • Dean’s List

  • Minor in Experimental/Computer Animation

Full Sail University

  • BCS in Game Art (accelerated program)

  • Valedictorian of my graduating class

  • One of the first graduates of the Game Art major

Freelance Experience

Remote Freelance 2D/3D Artist

Long-term freelance work in:

  • Creature and character design (digital & traditional illustration)

  • 3D modeling, sculpting, texturing, rigging, lighting, and animation

  • Pixel art and 2D animation

  • UI/UX for games (interfaces, layouts, in-engine implementation)

  • Graphic and logo design

  • Interactive exhibit assets, VR props, environmental set-dressing, and level design

  • Various pipelines, custom tool, and game engines

CreativeCoy is a small, independent studio built on resilience, transformation, and original worlds. I specialize in indie game development, creative consulting, and narrative-rich design.

My work blends art, code, storytelling, and lived experience into projects that feel personal, aiming for a sweet spot between accuracy and whimsy.

In-house Studio Experience

Rainmaker Studios - Production Artist / Stereo-VFX (Film)

Escape From Planet Earth

Fully credited feature film work. One of the first fully 3D-animated feature films to be produced in Canada.

Worked as part of the production and VFX team at Rainmaker Studios on the feature film Escape From Planet Earth. Responsibilities included:

  • Stereoscopic 3D conversion for a substantial portion of the film

  • Converting 3D renders into stereo-ready shots

  • Re-rendering problematic or broken sequences for final delivery

  • Integrating FX and 3D elements into shots using Nuke

  • Handling high-volume shot assignments during final deadlines

  • One of the primary artists closing stereoscopic work late in production

Propaganda Games (Disney) - Ghost Studio Contract

TRON: Evolution (DLC) - Level Artist & Designer

Contracted through a ghost satellite team working under Propaganda Games on the DLC content for TRON: Evolution. Work included:

  • Level set-dressing and environment assembly

  • Gameplay lighting for DLC spaces

  • Fixing level bugs and implementing design-driven adjustments

  • Playtesting DLC levels and providing actionable feedback

  • Designed the collision-jump gameplay concept (inspired by MicroMachines), which Propaganda approved and integrated

  • Collaborating directly with Propaganda’s designers during rapid-turnaround production cycles

  • Ensuring all DLC content matched the visual identity and gameplay language of the TRON universe

Mackevision (Detroit) - Contracted 3D Artist via Pixlhut

Automotive Visualization & Interactive Web Assets

Contracted through Pixlhut to support Mackevision’s Detroit automotive division, which handled high-end CGI, interactive visualization, and real-time web assets for major automakers. Work included:

  • Texturing high-detail automotive models

  • 3D modeling of vehicle components and props

  • High-resolution rendering for interactive websites and configurators

  • Asset optimization for real-time and web-based experiences

  • Working within Mackevision’s automotive visualization pipeline

  • Collaborating with art and production teams to match brand accuracy and lighting standards

About the Studio